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xtameembb posted an update
Hollow Knight: Silksong’s Rosary Beads Meet the World’s Least Forgiving Spikes
Hollow Knight: Silksong arrived on September 4, 2025, after roughly seven years of development, and promptly became the kind of cultural event that makes storefronts sweat. More than half a million simultaneous players piled onto Steam during its first weekend, while the Xbox Store and Nintendo eShop reportedly wobbled under the traffic. By 2026, the launch hubbub has cooled into the familiar hum of fandom maintenance, but one small, spiky grievance refuses to be swept under the rug: Rosary Beads, those precious little currency morsels, can be destroyed when they touch spikes. Not lost. Not delayed. Destroyed. Deleted from existence with the quiet cruelty of a spreadsheet macro.
The complaint, amplified by a community post that gathered over 3,700 upvotes, is refreshingly specific. Players do not mind earning currency. They do not even mind losing it to a dignified death. What grinds their gears is watching a Rosary Bead drift into a spike and vanish, especially when the player has equipped the item meant to attract beads. In some cases, the auto-collect tool apparently nudges a bead’s trajectory straight into the hazard, turning a helpful accessory into a tiny, enthusiastic accomplice. The whole affair has the emotional texture of dropping a single fry into a car’s footwell and watching it achieve sentience just in time to roll under the seat.
#game
