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Silksong’s First Patch Made the Early Game Kinder
I still remember how sharp Hollow Knight: Silksong felt when it first landed. The art, the music, the tension—all of it clicked. But the opening hours also had a way of tapping you on the shoulder and saying, quite firmly, that you were not ready. So when Team Cherry rolled out Patch 1.0.28470, I paid attention. This was the first real update for Silksong, and it did something important: it made the early game kinder without sanding off the game’s identity.
The rollout plan was straightforward. PC players could jump into the patch immediately through the public-beta branch on Steam or GOG, while console players had to wait for the mid-September window—September 16 to 18, with September 17 looking like the likely landing date. The best part was that the fixes applied retroactively. If a bug had already stopped your run, or a boss had already flattened you, the patch could still clean up the mess.
The Patch That Made the Opening Breathable
Patch 1.0.28470 did not rewrite Silksong. It walked in like a calm hand on the shoulder and nudged a few of the sharpest edges away from the early game. The two bosses that gave newcomers the most trouble—Moorwing and Sister Splinter—received a slight difficulty reduction. Sandcarvers also dealt less damage. That alone changed the mood of the opening hours. I will be honest: those first few rooms felt less like a wall and more like a lesson.
The economy got a softer touch too. Mid-game Bellway and Bell Bench prices came down slightly, while rosary rewards went up from relics, psalm cylinders, and courier deliveries. In plain terms, the game stopped squeezing quite so hard between checkpoints. Silksong
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